Technology Day of Defeat: Source
depth of field, color correction , film grain effects used in trailer
day of defeat: source has been used valve platform demonstrating several technologies in source engine. day of defeat: source introduced dynamic audio system limited non-player characters in half-life 2. sound of each weapon firing in-game attributed distance , occlusion variables, processed , fed player. sounds far player lack higher frequencies , sound more naturally would, allowing actions of other players on map make ambient sounds level. game first incorporate valve s high dynamic range rendering, predating official demonstration, half-life 2: lost coast. other effects added post-release make game appear if world war ii era film. effects include motion blur, depth of field, film grain , color correction. phong shading on source engine added day of defeat: source major update in second quarter of 2006.
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