Gameplay Long Live the Queen (video game)



political intrigue plays key role in game.


the player reads through story , schedules protagonist s weekly lessons, in topics such economy, foreign affairs, logistics, expression, military matters, self-defense, intrigues, doublespeak , magic. based on activities, elodie increases proficiency in various statistics. additionally, during weekend elodie has free run of castle , can choose activity alters mood. has 4 emotional axes, , position on each determines proficiency @ learning topics: instance, being willful master military , intrigue skills easier, hamper learning civil skills royal demeanor. once 3 sub skills of particular skill raised point (around 30 each), elodie gains outfit boosts specific skill. learning skills unlocks additional weekend actions: example, learning dance allows attend balls, while reflexes gives ability play tennis.


as weeks progress, elodie presented various social , political opportunities. when occur, game performs checks against elodie s current skills , chooses outcome, without giving player option of interceding. instance, 1 of first skill checks (a snake attack) requires 10 points in composure skill. should elodie successful, keeps cool, allowing guard kill snake; should fail, cousin gets bitten, event consequences can felt in 1 specific route game can take. of checks can failed without serious consequence, can close off entire branches of story. however, passing or failing skill check matter of life or death elodie: if skills aren t par, dies (in 1 of various possible ways).


because of branching decision trees, game features multiple endings, varying according whom elodie marries, how dealt neighboring nations, ability magic, fate of father joslyn, and—of course—whether survived coronation @ all.








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